Trend of Game-Based Collaborative Learning Range 2009 – 2023: A Analysics Bibliometric

  • Maudi Fernanda Universitas Negeri Jakarta
  • Firmanul C Wibowo Universitas Negeri Jakarta
  • Hadi Nasbey Universitas Negeri Jakarta
Keywords: Game-Based Collaborative Learning, Bibliometric Analysis, Scopus

Abstract

This study examines 748 articles from 362 sources about Game-Based Collaborative Learning (GBCL) metadata sourced from Scopus which were published between 2009 – 2023 using bibliometric analysis and quantitative descriptive mapping methodology to explore the latest GBCL research trends. These papers were statistically analyzed for the number of articles, countries, institutions, authors, journal sources, and keywords of articles published each year in the last 15 years. As a result, the number of articles, citations, institutions and personnel involved in research on GBCL showed an overall upward trend in the past 15 years, but this topic experienced a drastic decline in 2023. China has published the most papers and has the strongest influence on this topic. North Carolina State University is the largest affiliated institution. Proceedings of the European conference on games-based learning is a relevant source that publishes the most publications. Lester J is the author with the largest number of articles. The keywords that appear most often are game based learning, students, and collaborative learning.

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Published
2023-12-16