The Use of Immersive Technology in the Visual Artwork Presentation Among Malaysian Teacher Trainees
Keywords:
AR-VR Immersive Technology, Trainee Teachers, Visual Artworks PresentationAbstract
Learning through personal experience can be achieved with the emergence of the latest technology, such as the Metaverse (AR-VR) application. This is a technology which simulates the virtual world as the real world in three dimensions. This simulated immersive technology is very accessible and also user-friendly. Immersive learning refers to the process where a student is in an interactive learning environment either virtual or face-to-face and he is directly involved in the active learning process. Most literature reviews have discussed how Augmented Reality (AR) and Virtual Reality (VR) integrated in a three-dimensional imaginary world can be used as the main platform for learning. The study focuses on students of the Teaching Institutes in Malaysia, (IPGM) as they form a unique population which has the potential to create such experiences using Immersive Technology. This study aims to examine whether the use of immersive technology in learning experiences based on the presentation of visual artworks affects the level of knowledge about immersive technology itself. The TPACK theory was chosen to identify immersive technology knowledge and more effective presentation aspect knowledge. The theory is also able to identify whether there is use of this method among the current IPGM students. This study uses a more functional and practical survey design to answer the research questions. The application of TPACK theory and the Technology Acceptance Mode’ in research will provide a more reasonable answer for it to be applied in learning. Knowledge about immersive technology and the presentation of effective visual artworks among IPGM students can be identified and the level of student acceptance of immersive technology will also be able to be assessed via this study.