Development of Educational Games Introducing Good and Ungood Deeds as a Media for Early Children's Learning

Authors

  • Ria Retiana Fadjri Hadita Early Childhood Education Teacher Education, Universitas Pendidikan Indonesia, Serang City, Indonesia Author
  • Fatimah Az Zahra Early Childhood Education Teacher Education, Universitas Pendidikan Indonesia, Serang City, Indonesia Author
  • Fatimah Az Zahroh Early Childhood Education Teacher Education, Universitas Pendidikan Indonesia, Serang City, Indonesia Author
  • Nurul Maulana Putri Early Childhood Education Teacher Education, Universitas Pendidikan Indonesia, Serang City, Indonesia Author
  • Wafa Syahidah Early Childhood Education Teacher Education, Universitas Pendidikan Indonesia, Serang City, Indonesia Author
  • Yulianti Fitriani Early Childhood Education Teacher Education, Universitas Pendidikan Indonesia, Serang City, Indonesia Author

Keywords:

educational games, morals, early childhood, smart apps creator

Abstract

The development of digital technology has provided opportunities to create learning in digital educational games for early childhood. The need for educational games is to play so that the teacher hopes to be able to create educational play-based learning media. The stages of development are as stated in Permendikbud 137 of 2014 concerning PAUD National Standards. The six aspects are aspects of the development of religious and moral values, cognitive, social-emotional, language, physical-motor and artistic. In improving aspects of its development, early childhood is accustomed to being given educational stimulation, one of the aspects of child development that is very influential in achieving growth and educational goals is the aspect of the development of religious and moral values. The need for the development of religious and moral values from an early age to become habituation so that children can grow and develop into moral human beings according to ethics in behavior. This study aims to create a moral game that produces a moral learning educational game as a medium for early childhood learning. This research produces a moral education game that can be run on smartphones. This research is a quantitative research using R&D (Research and Development) research methods. The data in this study were obtained through data collection methods including observation, interviews, literature and questionnaires. This study uses the ADDIE development model in developing an educational game that recognizes good and bad deeds. This educational game through computers and smartphones is in the form of games related to understanding good and bad deeds. Hopefully this educational game will present other similar educational games that can improve various aspects of early childhood development.

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Published

2024-11-30

How to Cite

Hadita, R. R. F., Zahra, F. A., Zahroh, F. A., Putri, N. M., Syahidah, W., & Fitriani, Y. (2024). Development of Educational Games Introducing Good and Ungood Deeds as a Media for Early Children’s Learning. International Conference on Education in Primary and Early Childhood, Marine, Computer Information, and Logistics, 1(1), 249-258. https://proceedings.upi.edu/iconemcil/article/view/70

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